Creating convincing natural environments is no longer a challenge with VUE, the program used to model and render the photorealistic backdrops seen in blockbuster movies like Avatar. It's a standalone program that integrates seamlessly with many major 3D applications via optional plugins. In this course, you'll see how easy it is to create photorealistic environments in VUE.
Author Aaron F. Ross covers sculpting and procedurally generating terrain, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as trees, rocks, and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds. Instructor.
Ross is a 3D expert, video producer, author, and teacher. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium.
Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max.
He currently operates a training web site for 3D artists,. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago. Ross course. 10h 44m 23s. 6,944 viewers. Course Transcript - Before we can truly get up and running in VUE, we need to understand the few basic things about the application.
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First of all, there are many versions of VUE and these are available in a sort of modular fashion so that you can pick and choose what features you need. In this course, we're going to cover VUE xStream which is the top of the line full version that's marketed to CG Professionals.
If you're using a different version of VUE, then all the features we cover in this course may not be available to you. VUE xStream is a standalone application and it's also a set of plugins. These plugins allow VUE xStream to run inside other programs. And plugins exist for Maya, 3ds Max, Cinema 4D and Lightwave. The VUE xStream plugins are written and released to support specific versions of the host applications.
For example, if you're running Maya 2015, then you'll need the VUE xStream 2015 Maya plugin. Another thing to consider when installing VUE is whether or not your computer supports AVX or Advanced Vector Extensions. VUE is optimized for AVX and AVX is a feature of Intel, AMD CPUs or processors. And AVX became available in 2011. This means that if your computer is older than that, you'll need to download and install the non-AVX optimized version of VUE. Depending upon which version of VUE, you'll have various content files. This is a library of default or stock assets and include things like terrains and clouds and plants.
This library is stored inside the profile of whoever installed VUE. So if you're on Windows, for example, VUE's content files will be placed inside the current user's My Documents e-on software folder. Storing these factory assets inside a single user's profile is kind of an orthodox and it can be problematic. Even though VUE is written to allow all users to access these content files, that in itself is a problem because that means that all users are given permission to access that folder and all users are actually encouraged to save new assets into that folder. So the upshot is that various users' assets can get mixed up with one another and even worse the user created assets can get mixed up with the factory assets.
My recommendation in all cases when dealing with 3d programs is to keep the factory assets separate from the user assets and to keep all user assets separate from one another. For this reason, I recommend that when you install VUE, you set a custom location for the content files. Let's take a look at that. Here's the installation dialog for VUE on their Windows. And the Destination folder for the Program Files is inside C:/Program FIles. On the Mac, it will be on the Application folder.
However, the Extra Content Files or the stock library of objects is going to be stored inside the current user's Documents. I just want to make sure that the Content Files are stored in location that's accessible to all users and that user files won't get mixed up with Program Files. To do that, I'm going to copy this string or path here.
Control C or Command C to copy it. Go down here and paste it in. Control V or Command V. And then after that, put a slash and the word Content space Files. And now those Content Files or stock assets will be stored inside the Program Files directory, not inside any particular user's profile.
And hopefully this will help avoid mixing up the factory default content with the user created content. Once we entered that path into the Extra Content Files field here, we can go ahead and click through the rest of the installation screens. We're not going to do that here now but when you install the VUE, I do recommend that you take the time to set the Extra Content Files to a custom directory. Practice while you learn with exercise files.
Whereas most 3D applications concentrate on modelling objects, Vue 5 Infinite (the new name for Vue Professional) tackles the much more difficult job of creating entire naturalistic scenes, complete with realistic atmospheres, terrains and vegetation. As such, you might expect it to be frighteningly complex, but its interface is shared with the consumer-oriented Vue 5 Esprit and, with its improved multitasking and OpenGL previewing, it's surprisingly fresh, modern and friendly. Not surprisingly, Infinite boasts the same advances that Vue 5 Esprit introduced in its last release, such as support for 3D text and metablob objects, plus the ability to import pre-animated meshes. Infinite also adds support for Poser 5 animations, complete with dynamic hair.
Particularly important for Vue's core modelling power is the support for new procedural terrains, which are resolution independent - as the camera moves closer, more detail appears. Vue 5 Infinite shares the three major new illumination models first seen in Esprit. The first, Global Illumination, produces more natural outdoor lighting by treating the entire sky as a huge dome of light. The second, Global Radiosity, calculates accumulated light reflected from object surfaces, which not only makes it ideal for indoor lighting, but also offers added subtlety for outdoor scenes. The third, Image Based Lighting, lets you use bitmaps and HDRIs (high dynamic range images) as illuminating backgrounds, so enabling CGI and real-world photographs to be seamlessly combined. The rendered results can be stunning, but the processing demands are fierce.
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While both Esprit and Infinite offer a single EasyGI slider to quickly manage the trade-off between render quality and time, only Infinite lets you take control over the underlying parameters such as bucket sizes and harmonic distances. Crucially, Infinite also lets you control GI/Radiosity on an object-by-object basis and even 'bake' indirect lighting into a new texture map, so for static objects you only need to calculate the illumination once. Features such as this, and Infinite's network-based rendering (five multiprocessor nodes are included), are essential for production environments working to produce high-quality animations to tight deadlines. Integration with wider workflows is another essential factor for high-end users. Vue Professional shone here with its ability to export objects and entire scenes for import into all the major 3D modelling apps, and this capability has been extended with the ability to output skies as HDRI images.
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Vue 5 Infinite also now offers radically better integration with pixel-based applications, thanks to its new multipass rendering. This offers support for all industry-standard G-Buffer channels ready for export to RPF and RLA format files for post-processing in compositing applications such as After Effects, Combustion and Flame.
Alternatively, all these channels and more - in fact, any element of the render - can be output as layers and masks for export to Photoshop PSD format for in-depth single-image editing. But the biggest changes to Vue 5 Infinite are found in its material handling. You can now use QuickTime and AVI video files as animated texture maps to create rotoscoping effects such as realistic fire and smoke (also very useful here is the new 'billboard' capability, which keeps planes directly facing the camera). And, if you shift to the Advanced Material Editor, you can now drive virtually all parameters with functions to produce procedural shaders where the material is determined by a whole host of interacting factors - more than 100 possible nodes are provided - including environmental influences such as slope, altitude, position, angle of incidence and time. The creative potential of function-based driving is enormous, enabling effects as different as translucency, foamy waves, running lava, cartoon styling and even animated procedural terrains.
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The Natural Solution for 3D Artists and Small StudiosDesigned for experienced 3D artists and small studios, Vue Complete 2016 provides a complete solution for natural 3D scenery. While maintaining unequaled user friendliness, Vue Complete 2016 combines into a single package a multitude of cutting-edge features that let you easily create and control rich EcoSystems of wind-swept trees and plants, hyper-realistic spectral atmospheres and detailed terrains in fully animated scenes. The new release introduces significant functionality such as an exciting Hybrid / Interactive Path Tracer, the new and powerful Heightfield Terrain technology, plenty of EcoSystem technology improvements, and a lot more!
HeightField Terrain Technology Vue Complete 2016 introduces a brand new terrain modeling technology, more flexible and a lot more powerful, called 'Heightfield Terrains'. This new technology allows you to add terrain effects that were previously impossible to achieve, such as Hydrological & Thermal Simulations. Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. This will give you more flexibility and add more realism to your terrains. Heightfield Terrains are also significantly faster to render. Heighfield terrains are manually sculptable and parameters can be animated - e.g.
To simulate a terrain erosion over time for instance. And finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface.
The Heightfield Terrains technology comes with its set of new dedicated nodes and presets, like 9 different Erosion presets and Slope, Convexity, Blur or Terrace nodes. Hybrid GPU/CPU Interactive Path Tracer GPU rendering comes to VUE with the new Path Tracer renderer. This renderer naturally and automatically simulates real-life lighting, and automatically calculates many effects that have to be specifically set with other methods, such as depth of field, caustics, ambient occlusion, and indirect lighting. Path tracing in Vue Complete 2016 is available as an interactive rendering quality in the viewports, as well as an offline rendering engine. EcoSystem Improvements. PlantFactory Preset Variations: PlantFactory 2015 introduced the concept of Presets.
Now introduces the concept of Preset Variations. Preset Variations allow you to immediately include subtle differences to your plant (change the number of buds on a blooming flower, or its petal colors for instance). This new feature allows you to easily add variety to create realistic environments with one single plant species!
Within Vue Complete 2016, you directly get access to the PlantFactory species presets and variations within the Plant Browser, the Plant Editor and within your EcoSystem population list (requires the EcoPainter module). So, at every step of your scene creation process, you are able to select the species you want, the preset you want and the variations you want!. Multiple Global EcoSystems and EcoPainter Improvements: the features described require the EcoPainter module.
Vue Complete 2016 now allows you to populate your scenes with multiple Global EcoSystems layers (i.e. Not linked to any underlying material). You can save your Global EcoSystem populations as EcoPainter brushes, and re-use them at any time, in any scene. Vue Complete 2016 ships with 12 EcoPainter brushes to get you started. Populations in your EcoSystem brushes can also be used in any standard EcoSystem material. Vue Complete 2016 includes 20 EcoPainter effector brushes, including a new Rotate effector to dynamically alter the placement of your EcoSystem populations.
Memory Saving Technologies: you can now optimize memory consumption by using baked (static or dynamic) versions of PlantFactory species for your EcoSystem populations, or by converting any referenced assets in your scenes to EcoSystem Instances (requires the EcoPainter module). Easy learning curve. Quickly achieve professional results. Advanced 3D scenery management.
Eon Vue Scenes
Interactively paint entire forests. Dynamic wind and breeze effects.
Photo-realistic radiosity lighting. Load and render Poser characters. Extended natural 3D animation power.
Direct access to Cornucopia3D content. Export content to other 3D applications New Layout Nodes also let you design a terrain's 'layout' (most prominent features) using hand-drawn elements like Splines, elements from the scene, or simple shapes (circles, rectangles, rounded rectangles).
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Vue Complete 2016 includes all the optional modules, Vue Complete 2016 adds the EcoPainter, Zephyr, AdvancedGraph, KronosFX and Exporter modules to. Vue Complete 2016 also ships with an extensive collection of preset trees, buildings, scenes, characters, and more.The content included with Vue Complete 2016 features over 190 3D objects (of which 18 animals, 28 buildings, 5 characters, 21 vehicles, etc) as well as over 50 additional plant species and 10 new sets. EcoPainter The EcoPainter lets you accurately and interactively spread and control your EcoSystem populations using your mouse or pressure sensitive tablet. EcoSystem instances are automatically dropped and aligned to the surface as you paint them. You can select, move, resize or delete entire populations with a stroke of your mouse. Wind Wind adds a whole new dimension to your animations!
Create entire forests with millions of animated windswept trees, add per-plant wind effects or blow on groups of plants using animatable ventilators. AdvancedGraph With the AdvancedGraph module included in Vue Complete 2016, you get 'behind the scene' access to your creations. Create advanced object interactions, custom material shaders, or link object and material properties together using the Scene Graph approach. KronosFX Thanks to KronosFX, you get full animation power. Render high-resolution animations, fine-tune your object keyframing by accessing the animated property curves, create rotoscoping effects, etc. Exporter Export the content of your Vue scenes to other applications, in full 3D quality.
Generate fully-textured meshes, high-definition sky-maps or detailed terrain maps for import in other 3D applications. EcoSystem Thanks to the EcoSystem module included in Vue Complete 2016, you can create and edit your own EcoSystem materials. Control the size, color, orientation, placement, density, etc. Of your EcoSystem populations.
Create layered EcoSystems and adjust the affinity between the different layer populations. Botanica Plant Editor With the Botanica Plant Editor, Vue Complete 2016 lets you customize the included SolidGrowth plants to create your own, unique plant species. Adjust the settings for the entire plant, or work on individual subsets (trunk, branches leaves.). Save your newly created species to create slightly different plants each time. LightTune With LightTune, pump up your lighting effects with advanced features such as detailed per-object light influence, AccuShadows shadow mapping, spotlight view-through and custom attenuation graphs.
DeepAccess Fully control even the most complex scenes thanks to DeepAccess. Add an unlimited number of layers. Link and incorporate imported objects and maps with dynamic updates. Sort objects by size, type or name.
Easily manage and modify multiple object instances. HyperVue With HyperVue, dramatically cut down render times by distributing your render jobs accross a network of up to 5 computers (Mac or Windows). Easily set up and manage the render network with the included SmartCow and NewCow technologies. RenderUp The RenderUp module, included with Vue Complete 2016, lets you render images without any limitation of size nor quality (other than system resources).
It also grants you advanced control over the Vue rendering engine. 3DImport The 3DImport module, also part of Vue Complete 2016, lets you import content created with other 3D applications.
Thanks to 3DImport, Vue 7 Complete can read and import 3D objects in all popular formats, complete with texturing information. This includes the ability to natively load static or animated Poser characters, re-pose them directly inside of Vue, and even render them using the Poser shading tree. This Product is Also Known As. Vue Complete.
VUE 2016 R2 enables you to set up up to 16 viewports (instead of the 4 traditional views). This feature is particularly useful on a multi monitor system, to test various framing options or adding more camera angles without touching any of your main scene setup. All additional viewports retain the same usual options, such as render in view or setup as many perspective cameras as you see fit. Cm2 crack without box 2017. Learn more at www.e-onsoftware.com/products/vue/ Download the free Personal Learning Edition from www.e-onsoftware.com/try.
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